A 5E-Compatible Fantasy Universe
A world of ancient ruins, forgotten gods, and monsters that remember. Every stone has a story. Every shadow hides a secret.
5E
Compatible
12+
Published Titles
3
Continents
100+
New Monsters
The World
Past Haven is a world still bleeding from a war it barely survived. The gods are gone — or so the survivors tell themselves. The ruins of their temples stretch across every continent, and the monsters that served them never stopped hunting.
Built for 5th Edition compatibility, Past Haven is a complete creative universe: adventures you can drop into any campaign, novels that expand the lore, monster compendiums that bring new threats to your table, and worldbuilding sourcebooks that make the world feel lived-in and dangerous.
What Makes Past Haven
Every adventure and supplement is built for 5th Edition. Drop them into your existing campaign or run them as standalone experiences.
Novels, sourcebooks, and in-world documents expand the history, factions, and mythology of Past Haven beyond the game table.
Over 100 original creatures — from the god-touched Remnants to the deep-dwelling Hollow — each with full stat blocks and lore.
Three fully realized continents with cities, dungeons, wilderness regions, and political factions ready for your players to explore.
Each adventure is designed to work standalone or as part of a larger campaign arc. Mix and match to build your own saga.
Playtested by hundreds of tables. Community feedback shapes every release — your sessions make Past Haven better.
The Lore
"The gods did not die. They were unmade. And the things that unmade them are still out there, waiting for someone to ask the wrong question.
— The Cartographer's Last Entry
Past Haven takes its name from the last great city to fall during the Sundering — a cataclysm that ended the Age of Gods and began the Age of Ruin. Three thousand years later, civilization has rebuilt itself in the shadows of what came before.
The world is divided into three continents: Ashenmere in the north, a cold and fractured land of warring city-states; the Verdant Expanse in the south, where ancient jungle hides the oldest ruins; and the Shattered Reaches, a chain of islands where the Sundering hit hardest and reality is still... thin.
Magic exists, but it is not safe. Every spell draws on the same power that the gods used — and the things that unmade the gods can smell it.
The Vault
Core Rulebook
The complete guide to the world of Past Haven. Lore, factions, new races, subclasses, and everything you need to run a campaign.
View ProductAdventure Module
A 5E adventure for levels 5–10. The players are hired to investigate a ruined temple — and find something that should have stayed buried.
View ProductSupplement
50 original monsters from the depths of Past Haven, each with full stat blocks, lore, and encounter tables.
View ProductNovel
A standalone novel set in Past Haven. A disgraced mapmaker discovers that the blank spaces on the map aren't empty — they're hidden.
View ProductPick up the Core Rulebook and start your campaign. Or grab a standalone adventure and drop it into your existing game tonight.